Acceptable frame rate?
DrGlickert
Member Posts: 1,135
So my game has no sound and no music. The only image I have is an incredibly simple circle for my ball.
The frame rate on my old 3G iPhone is around 12-15.
What is an acceptable frame rate? and, How low will those numbers go when I add music, sound effects, and actual images? (I'm assuming the last answer will be a guess or estimate).
The frame rate on my old 3G iPhone is around 12-15.
What is an acceptable frame rate? and, How low will those numbers go when I add music, sound effects, and actual images? (I'm assuming the last answer will be a guess or estimate).
Comments
and whats the memory breakdown like
After changing everything that doesn't move to Non-Movable and everything thats supposed to be invisible to invisible, the frame rate now hovers around 14-16. Better, but I guess not ideal.
Has anyone compared what frame rates for a 3G phone look like on a 4G phone? I mean, obviously the 3G is way too slow to hold my game, I need a 4G to really test it out, or just find a way to recycle my actors...
Uh, yeah, lots of timers and change attributes and everything. Lots of craziness going on.