45.9 Mb memory usage in my first scene, is this too much?

tabelortabelor Member Posts: 114
edited November -1 in Working with GS (Mac)
Hi, i would like to know how much memory can i use, or were are the iphone 4 limits.
This is a screen capture of my game runing on iphone 4 via GS viewer and as you can see, the frame rate is good.
Now i would like to know if my memory usage is good as well. The scene is unfinished yet.

Comments

  • GamersRejoiceGamersRejoice Member Posts: 817
    Interesting, I wonder, does the latest iPod perform just as good as the iPhone 4?
  • quantumsheepquantumsheep Member Posts: 8,188
    GamersRejoice said:
    Interesting, I wonder, does the latest iPod perform just as good as the iPhone 4?

    I've noticed that the viewer returns different values depending on what you're testing on.

    For example, testing the same project, 35MB total on a 3GS could be 18MB on a 3G and 45MB on an iphone 4.

    It's all relative, I guess, as a clever man once said!

    QS :D

    EDIT - and to answer your question, the new ipod is basically an iphone 4 without the phone part! So it should have a similar performance!

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • JlmCJlmC Member Posts: 129
    tshirtbooth said:
    on the iphone 4 it can go to 80mb of ram before it crashes so your more then good.
    that 45mb will change depending on the scene you in.

    cheers

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    My game has 117mb and runs better than a horse.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    JlmC said:
    My game has 117mb and runs better than a horse.

    There talking about the memory usage in the viewer, not the size of the project if thats what you mean
  • DizkoDizko Member Posts: 498
    quantumsheep said:
    I've noticed that the viewer returns different values depending on what you're testing on.

    For example, testing the same project, 35MB total on a 3GS could be 18MB on a 3G and 45MB on an iphone 4.

    It's all relative, I guess, as a clever man once said!

    QS :D

    EDIT - and to answer your question, the new ipod is basically an iphone 4 without the phone part! So it should have a similar performance!

    Doesn't that have to do with resolution independence? On the iPhone 4 you're using the larger images and on the 3GS you're using the lower res images? Would explain the the difference in the memory usage.
  • patm1982patm1982 Member Posts: 50
    something to keep in mind, not everybody will have the newest iphone model. In general people's phone contracts usually last 2 years, so I think its a good measure to make sure your game will work on last years model too. I know 3g to 4g was a huge performance jump.
  • quantumsheepquantumsheep Member Posts: 8,188
    Dizko said:
    Doesn't that have to do with resolution independence? On the iPhone 4 you're using the larger images and on the 3GS you're using the lower res images? Would explain the the difference in the memory usage.

    Actually, no. The resolution independence doesn't kick in (i.e. make smaller copies of your 'big' graphics) until you have a published build. It won't affect Viewer performance (other than make older models run less smoothly as they're using the larger images.

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • ShanemcShanemc Member Posts: 86
    So when you change scenes your memory frees up?
  • JlmCJlmC Member Posts: 129
    JohnPapiomitis said:
    There talking about the memory usage in the viewer, not the size of the project if thats what you mean

    Yes, im talking about 117mb of memory. Not mb size.
  • magic101himagic101hi Member Posts: 713
    JlmC said:
    Yes, im talking about 117mb of memory. Not mb size.

    And it does it crash?

    -Josh
  • JlmCJlmC Member Posts: 129
    magic101hi said:
    And it does it crash?

    -Josh

    No.

    http://likeimg.com/images/screenshot201102gew.png
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    JlmC said:
    No.

    http://likeimg.com/images/screenshot201102gew.png

    If i were you i would make a adhoc build asap.
  • JlmCJlmC Member Posts: 129
    Viewer and adhoc and both worked well.
  • QbAnYtOQbAnYtO Member Posts: 523
    JlmC said:
    Viewer and adhoc and both worked well.

    good god. my first game would crash at 90 lol but then again i had lots of going on. do you have lots going on ur game while the ram is this high?
  • JlmCJlmC Member Posts: 129
    Most are HD images. I have around 30 to 40.
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