@ jon, better then expected actually. It drops down to Around 30 fps on the 2nd gen at times, but Theres no spawning and destroying in this, just heavy recycling, so the memory stays extremly low and doesnt jump around at all. Its just having 100 actors in the scene that drop the fps.
Im gonna get the name reserved later, then post a video of the menu
@ jon, better then expected actually. It drops down to Around 30 fps on the 2nd gen at times, but Theres no spawning and destroying in this, just heavy recycling, so the memory stays extremly low and doesnt jump around at all. Its just having 100 actors in the scene that drop the fps.
Im gonna get the name reserved later, then post a video of the menu
imagine if u had lots of destroying and spawning. HA! the old devices would blow up
Comments
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
@ jon, better then expected actually. It drops down to Around 30 fps on the 2nd gen at times, but Theres no spawning and destroying in this, just heavy recycling, so the memory stays extremly low and doesnt jump around at all. Its just having 100 actors in the scene that drop the fps.
Im gonna get the name reserved later, then post a video of the menu
Took me a while to get the mechanics working perfect and bug free