game peak

JohnPapiomitisJohnPapiomitis Member Posts: 6,256
edited November -1 in Working with GS (Mac)
a little side project ive been working on

Comments

  • GamersRejoiceGamersRejoice Member Posts: 817
    Looking cool
  • hackmodfordhackmodford Member Posts: 48
    That must have been a nightmare to program with no table arrays :P
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Thanks guys!

    @ jon, better then expected actually. It drops down to Around 30 fps on the 2nd gen at times, but Theres no spawning and destroying in this, just heavy recycling, so the memory stays extremly low and doesnt jump around at all. Its just having 100 actors in the scene that drop the fps.

    Im gonna get the name reserved later, then post a video of the menu
  • AquariusAquarius Member Posts: 282
    JohnPapiomitis said:
    Thanks guys!

    @ jon, better then expected actually. It drops down to Around 30 fps on the 2nd gen at times, but Theres no spawning and destroying in this, just heavy recycling, so the memory stays extremly low and doesnt jump around at all. Its just having 100 actors in the scene that drop the fps.

    Im gonna get the name reserved later, then post a video of the menu

    imagine if u had lots of destroying and spawning. HA! the old devices would blow up
  • DhondonDhondon Member Posts: 717
    Nice:) Didn't know GS could handle stuff like that.
  • SparkyidrSparkyidr Member Posts: 2,033
    VERY impressive mate.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    thanks guys :)

    Took me a while to get the mechanics working perfect and bug free
  • DetheDethe Member Posts: 172
    Looks GREAT i cant say any better.
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