Pacing actor modification... with a problem
Okysho
Member Posts: 158
Ok I'm working on an enemy AI in which the enemy paces back and forth on the ground, stops and shoots when the player is within view (via the magnitude function) The problem I have, is that this enemy is supposed to be stationed on the ground. When I add linear velocity to it to give it "false" gravity (I'm not using scene gravity)the enemy will eventually stop moving (on account of constantly moving down)
What might I do do counteract this?
What might I do do counteract this?
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