Changing scene. Behaviors broke position.

AldoAldo Member Posts: 53
edited November -1 in Working with GS (Mac)
Hi!

I have a problem with changing scenes in my game. I'm using this solution: (http://gamesalad.com/forums/topic.php?id=15209) answer 4. The problem is that behaviors in the last scene, get loaded in the new one. How to turn behaviors to good position in the new one?

Comments

  • AldoAldo Member Posts: 53
    @up
  • AldoAldo Member Posts: 53
    @up
  • AldoAldo Member Posts: 53
    ?
  • old_kipperold_kipper Member Posts: 1,420
    Make a rule using whatever triggers your change of scene and add the change attribute to whatever you want to change.
  • DrGlickertDrGlickert Member Posts: 1,135
    Do you mean attributes or behaviors?

    If you mean attributes here's what I do;

    I have the player click an actor that starts the scene ("Tap here to start"), this sets an attribute of SceneStarted to True, as well as a number of other things that need to be reset; like player lives, or scene scores, or number of enemies in the scene, etc.

    Is that what you're talking about?
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