making a rag doll on game salad

kirklandkirkland Removed Posts: 268
edited November -1 in Working with GS (Mac)
is there any way that you could make a rag doll type sprite on game salad where you can make the rag doll have floppy arms and legs. If you know how to do this please explain to me as detailed as possible

Comments

  • DreamLabDreamLab Member Posts: 2,127
    ummm nope. I HIGHLY doubt it is possible
    DL
  • AsymptoteellAsymptoteell Member Posts: 1,362
    You could probably modify this, but it would take A LOT of work.

    http://gamesalad.com/game/play/70948
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Asymptoteell said:
    You could probably modify this, but it would take A LOT of work.

    http://gamesalad.com/game/play/70948

    I've actually tried using this and really got nowhere. It takes a ton of math and lot of constrains. If your not a trig genius then well good luck. LOL and even if you do get it working you will have so many constrains it will prob kill performance.

    Good Luck

    PS. If you get this to work please let me know how you did it. Thanks
  • old_kipperold_kipper Member Posts: 1,420
    systems that do this are called inverse kinematics and are well math heavy. each part of the chain has to have constraints and feedback to everything up and down the chain of linkages and it is all very math heavy. Some games engines have these systems built in and even some animation programs (most 3d animation programs do). But it is not something to be taken on lightly. There maybe ways of setting things up in GS that would work but I found it well beyond me, and having worked with 3d programs designed for it, the results I got in GS were so limited for the amount of time i put into it i gave up and went with just using animation sets that give some of the impression that I wanted to get. I wish you luck and there maybe people here that have mastered it, and if they have they really have my respect. For me it is the lateral approach of trying to design around the limitations, and there are so many other things that you can do with GS that I sticking to what comes easier.
  • AsymptoteellAsymptoteell Member Posts: 1,362
    This is actually probably similar to the demo I'm making right now:

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