Neeh help with score timer
alexander144
Member Posts: 93
Ok so I have followed tshirtbooths tutorial here:
What I have done is change a few things so it works in the way that the timer is counting up not down.
When the game is over I want the game to save the timer score and then display it on a seperate actor from the scorer so the player can see his/hers best time.
I watched this as well and I understand how to save attributes but I don't know how to show it on another actor (the "best time" actor)
So basically there are two timer actors. Best time and the timer which is counting up. If the timer beats the old time it will save that time.
What I have done is change a few things so it works in the way that the timer is counting up not down.
When the game is over I want the game to save the timer score and then display it on a seperate actor from the scorer so the player can see his/hers best time.
I watched this as well and I understand how to save attributes but I don't know how to show it on another actor (the "best time" actor)
So basically there are two timer actors. Best time and the timer which is counting up. If the timer beats the old time it will save that time.
Comments
At the end of the level/scene in the game.BestTime actor have this rule:
If game.Time <= (less than or equal to) game.BestTime
Change attribute: game.BestTime to game.Time
If that doesn't work or that wasn't your question please let me know.