Why doesnt my app sell many copies?
Cabaco
Member Posts: 414
So I have released three apps and in 9 days I have sold 59 copies... How do you guys get good sales?
Comments
Market it by sending promo codes and a press release to various blogs/websites!
Stand out a little from the crowd!
Cross your fingers!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
You have to consider how the software is being used. Because *most* people will use games to fill in a quick five minute gap while waiting for something, for example. They're not interested in pointless hardcore games.
Still, if you can make a game that people play in short *and* prolonged bursts of time, you'll have a winner!
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
in time simba....in time.....
ya gotta spend money to make money i guess
*I'm* hardcore. You don't get much more hardcore than games made by Jeff Minter, for example, and I love those kinds of games, as well as old retro titles and even the odd strategy game/rpg here and there. I've been gaming for 33 of my 40 years on this planet!
But I'm open to casual games as well. I don't see them as 'pointless'. They can be fun and entertaining, and that's the whole point, surely?
It's true, most of my gaming now is done on my phone, because it's convenient for me, and relevant to the market I'm actively involved in. I have every console (and then some!) though, and I'm getting a 3DS at the end of the month.
I think the trick is to make games that you want to make that will hopefully entertain other people enough to part with their money. I don't envy people who make short casual games, or those that make longer 'deeper' games. There's certainly room for both!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Have either of you guys even made a game that was considered hardcore? I'm asking, because I haven't finished anything, and I don't want to get crushed with disappointment if my game flops in it's entirety.
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
make a fun ass casual game with cool music (like my zombie date, gravitron, etc) and good graphics (like running wild, that steam game i forgot the name) and make it fun. then when u have created ur "buzz" and attract ur fans, then start throwing more hardcore games at them... i think with passion comes all of that. just my guess.. haven't u notice alot of times when ppl are very passionate about what they do, good things just keep happening? and outsiders be like "MAN THATS GREAT! ITS AWESOME!" and the creator is just like "heh,....thanks..."
lol
But I don't see anything 'wrong' with less 'deep' games. Whereas you seem to, maybe?
People are different. What you think is crap is awesome to someone else, and vice versa!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io