Saving and loading
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I am using tshirtbooths cut the rope style level system, he helped me setup a level unlock system which works great except for I don't know how to make it save and load right so when the player closes the game they will be able to go back to where they were up to.
I have set up the save and load how I think they should be but I don't know if it will work or not.
My question is: With saving and loading, each save/load attribute has a different key. I am using the same attribute which is round.over for each save/load but will it unlock all the levels as I am using the same attribute or will it only load the level with the key I give it.
Also, when loading attributes how do I tell gamesalad not to load that attribute unless the player has beaten the level?
I have set up the save and load how I think they should be but I don't know if it will work or not.
My question is: With saving and loading, each save/load attribute has a different key. I am using the same attribute which is round.over for each save/load but will it unlock all the levels as I am using the same attribute or will it only load the level with the key I give it.
Also, when loading attributes how do I tell gamesalad not to load that attribute unless the player has beaten the level?
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