Saving and loading

alexander144alexander144 Member Posts: 93
edited November -1 in Working with GS (Mac)
I am using tshirtbooths cut the rope style level system, he helped me setup a level unlock system which works great except for I don't know how to make it save and load right so when the player closes the game they will be able to go back to where they were up to.

I have set up the save and load how I think they should be but I don't know if it will work or not.

My question is: With saving and loading, each save/load attribute has a different key. I am using the same attribute which is round.over for each save/load but will it unlock all the levels as I am using the same attribute or will it only load the level with the key I give it.

Also, when loading attributes how do I tell gamesalad not to load that attribute unless the player has beaten the level?

Comments

  • alexander144alexander144 Member Posts: 93
    Alright thanks, but I take it will load up all the unlocked level attributes without the player finishing them. What I want to do is make it so it only loads when it knows the player has finished the level. It may already do this, anyone know?
  • adnanadnan Member Posts: 46
    if I finish all the levels and restart the game all the finished levels are locked again, it doesn't load the number which marks which levels are finished, it just needs to load one number which tells it which levels are cleared, one stupid number!
  • sebmacflysebmacfly Member Posts: 1,018
    I think that there is a bug with the save and load attributes (when a lot of save attributes...)
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