You name all your numbers 0.png 1.png etc then you make an actor inside the actor make an attribute called divide and make it 10 put the 0 as its image the make a constrain attribute and say constrain image to floor((game.Score%self.divide)/(self.divide/10))..".png" the first "math part is extracting the number of your score the second is telling it to add the .png so it can find the image then you drag how many you want on your screen so if you had 3 you would leave the first one alone go into the second change divide to 100 go into the third which would be the 100 place and change it to 1000 if you want more you just keep changing the divide attribute in each one if you get stuck check out Tshirt's vid here: http://www.youtube.com/user/GameSaladCookbook#p/u/56/w6EELF0nNuw
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floor((game.Score%self.divide)/(self.divide/10))..".png" the first "math part is extracting the number of your score the second is telling it to add the .png so it can find the image then you drag how many you want on your screen so if you had 3 you would leave the first one alone go into the second change divide to 100 go into the third which would be the 100 place and change it to 1000 if you want more you just keep changing the divide attribute in each one if you get stuck check out Tshirt's vid here: http://www.youtube.com/user/GameSaladCookbook#p/u/56/w6EELF0nNuw
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