need help
seanqiu
Member Posts: 15
how come FPS is different, when i preview on iphone and simulator same GS file
the FPS is 55-60, on simulator memory usage image 2.7m sound 16kb game engine 9.3mb other 50.8mb (why?)
the FPS is 23-35, on simulator memory usage image 2.7m sound 16kb game engine 9.3mb other 8.2mb
(why?)
need help, really slow now when preview on iphone, does this matter?
the FPS is 55-60, on simulator memory usage image 2.7m sound 16kb game engine 9.3mb other 50.8mb (why?)
the FPS is 23-35, on simulator memory usage image 2.7m sound 16kb game engine 9.3mb other 8.2mb
(why?)
need help, really slow now when preview on iphone, does this matter?
Comments
i mean performance, both in gamesalad, the frames is really low when i test on my iphone
Also please in the future title your posts with a descriptive title. If you read the rules and guidelines sticky it will give you info on why we ask this of the members here.
Thanks
Aaron
but
memory usage image only takes 2.7mb, i don‘t think that is too much,
game engine 9.5MB too much?
other 8.9MB too much?
and i tested cannon physics on my iphone, the FPS was 33-36, was that normal?
is there any way can optimize performance? my game needs fluently moving, it's really confused me now...
thanks
you can use interpolate as a move and even have movable un check which will help a lot. but if you need collisions you will have to leave movable checked.
The info it gives you when running on the simulator will be nothing like that of a viewer on the device though
i think i found where the problem is, i used too many actors,
StusApps
yes like what JohnPapiomitis said
thanks
tenrdrmer
i seeeeee. learn something new everyday.
not sure why you would want to do that though.