Problem with moving platform

ErisedErised Member Posts: 21
edited November -1 in Working with GS (Mac)
I am using interpolate to make a platform move up and down, and it is finally working properly, but when the player stands on it, it bounces the whole time it is moving down. I have restitution set to 0 on both the player and the platform, but it still happens. Any suggestions?

Comments

  • DrGlickertDrGlickert Member Posts: 1,135
    Change the density of the player to being higher than the platform.

    Also, instead of the player colliding with the platform, have the platform collide with the player.

    Also, make sure the accelerate @ 270 degrees is high enough on the player to push him down at the same speed as the platform is moving downwards.

    Also, turn moveable off on the platform (if you're using Interpolate correctly then you won't need the platform to be able to "move" and the behavior of interpolate will move it correctly).

    If those don't work let us know.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    If you turn movable off on the platform you will have to atleast put collides back in your player. Movable is what sets weather or not physics load on that actor. even though you are interpolating you will need movable to get proper collisions most likely.
  • ErisedErised Member Posts: 21
    Ok, I tried all of your suggestions, and the bounce is a bit less, but still there. If I make the moving platform movable, the player sinks partway into it instead of standing on it, so I changed that back to immovable again. I tried changing the gravity on the player, but it made it so that I could not even make the jump to get onto the platform, so I changed it back and reduced the speed of the interpolate by increasing the duration.
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