ETA on Games Save / High Score
Jel
Member Posts: 319
Hi does anyone know roughly when to expect game save and high score to be implemented into GS? Are we talking Days / Weeks / Months / Years ?
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So when it happens, i'm pleasantly surprised, but I don't really need to change much in my existing projects, because they were originally designed with the previous GS version's limitations in mind.
That way, you can pass attributes into the URL, and have the webpage on the server side interpret it into a high score chart.
I really can't complain, my two games have done pretty well, but I think once saving is enabled, I'll really be able to take them to the next level.
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This give you the ability to post scores by name, country and device. This gives you four ways to display high scores by name, device, country and all time.
Just my opinion.
You are correct about saving levels, but that's not the same as a high score server. A high score server would be for those types of games that don't allow you to start from a saved level to continue. What would be the point of saving someone's score on a high score server if they played the level ten times to beat it. I can see saving this score locally on the device, but not on a high score server.
Both would be nice (saving & high score server), but I would prefer the high score sever, because I could use it to solve both issues.
I'm interested in making really good quality games, and I don't like the idea of leaving out a very necessary feature just because my tool doesn't let me do it. I already bought a GS license, but I'm going to wait until there's the ability to save before actually using it for any iPhone games. I sure hope that happens before my year license is up . Until then I'll do it the harder way, in Objective-C with cocos2d.
So if i gather correctly once the dev is finished with Gamesalad there is no way to just open up Xcode and add the functions missing... or you all prefer sticking with the interface to limit the programming experience ?
I too am interested in keeping high scores on my upcoming games/apps
And it is true that unlocking achievements add a lot of replayability to the game.