Constant even Recycling

tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
edited November -1 in Working with GS (Mac)
Ok so i'm working on a never ending level setup and the main bits of recycling are working fine for instance the ground actors that move across the bottom it all works fine. however I also have a row of orb like circles that I need to zip across the screen non stop and I can even make that work to an extent. I cannot get the orbs to stay evenly spaced once the first pass runs through after that they are all messed up and over lapping or huge gaps etc. has anyone actually been successful in making a line of recycling actors recycle evenly? If so I could sure use the help to even this setup out.

Thanks
Aaron

Comments

  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    I have done this, Thanks to Runner Template of Hachinko.
    You Need to Make this.
    Self Time = Self position x / GameSpeed
    Interpolate And in time you add self time, that will make the move evenly.

    Cheers.

    Ps: Off Course You Add the Information, You don't Have to send the tool or the template.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    So you are interpolating based on self.time and the reseting back to a starting point correct. and that will keep the orbs evenly spaced?
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Ok that gets the recycle to be even but the interpolate movement is not steady so once the first pass is through they are all bunched up. So any idea how to get them to move at the same speed without the move speed increasing at the end
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