Constant even Recycling
Ok so i'm working on a never ending level setup and the main bits of recycling are working fine for instance the ground actors that move across the bottom it all works fine. however I also have a row of orb like circles that I need to zip across the screen non stop and I can even make that work to an extent. I cannot get the orbs to stay evenly spaced once the first pass runs through after that they are all messed up and over lapping or huge gaps etc. has anyone actually been successful in making a line of recycling actors recycle evenly? If so I could sure use the help to even this setup out.
Thanks
Aaron
Thanks
Aaron
Comments
You Need to Make this.
Self Time = Self position x / GameSpeed
Interpolate And in time you add self time, that will make the move evenly.
Cheers.
Ps: Off Course You Add the Information, You don't Have to send the tool or the template.