actor size problem

kirklandkirkland Removed Posts: 268
edited November -1 in Working with GS (Mac)
my actors is not coming out the right size

Comments

  • kirklandkirkland Removed Posts: 268
    right, i am changing it on the left handside bar, but it will automatically spawn no actors, it is coming out more flat than i told it to as well
  • kirklandkirkland Removed Posts: 268
    ok i will send you the link to my game and you can fiddle around with it
  • kirklandkirkland Removed Posts: 268
    i forgot what is your email
  • kirklandkirkland Removed Posts: 268
    can u please help tshirtbooth this is bugging me
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    You really need to chill out. Stop bumping this thread. Hell get to it when he does, and youll be lucky if he does since yor acting liek this
  • kirklandkirkland Removed Posts: 268
    i am not acting like anything i am eger
  • kirklandkirkland Removed Posts: 268
    will someone help please
  • MotherHooseMotherHoose Member Posts: 2,456
    help hasn't happened because no one knows what you need help with...

    in general... an actor will display at the size of the image... unless you change that actor's size in its attribute pane...if you change the size in the instance of that actor on your scene... it will NOT change the size of the spawned actors... Edit Prototype to have all instances of the actor the same.

    please make 1 longer post to clearly state what you are doing and what you want to have happen.
    much better that many short ones ... with no information/explanation of the problem.

    MH
  • kirklandkirkland Removed Posts: 268
    ok

    so what i am wanting to happen is basically these beams coming out of the sky right and the man dodges them right. i am wanting it so the end is facing down on the beam, i have made it like that but it comes out so the ends are facing left or right. i have tried changing it so it does what i want but it is not happening.

    one thing you should know is that the beams are connected to a randomised spawn actor function
  • DrGlickertDrGlickert Member Posts: 1,135
    You could change the "Rotation" to 90 degrees. That would rotate the beams so they are facing downwards.

    EDIT:

    Change the rotation on the "Beam" actors so they will be facing downwards when they spawn.
  • kirklandkirkland Removed Posts: 268
    i have tried that
  • DrGlickertDrGlickert Member Posts: 1,135
    Try switching the Y and X size values of the actor.
  • kirklandkirkland Removed Posts: 268
    nope can i send you it via email and can you have a lot for me what is your email
  • DrGlickertDrGlickert Member Posts: 1,135
    glickert@yahoo.com
  • kirklandkirkland Removed Posts: 268
    sent
  • DrGlickertDrGlickert Member Posts: 1,135
    Alright boss, here's what you do. Real simple problem.

    1. Double click on Level 1
    2. Over on the inspector pane (on the left side), click on the tab at top that says "Scene"
    3. Click the triangle next to the word Background
    4. Double click on Actor 3
    5. Change the direction from 270 to 0

    I've made this mistake a couple times. Make sure that you check all references in the future. Good luck!
  • kirklandkirkland Removed Posts: 268
    oh thanks so much
  • kirklandkirkland Removed Posts: 268
    just quick question i forgot how to do this, how do you make them spawn higher up again
  • DrGlickertDrGlickert Member Posts: 1,135
    Just change the number. You can make the "Y" value anything you want. In my game its; random(500,600)
  • kirklandkirkland Removed Posts: 268
    cheers
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