Command Actors by NUMBER - collision detection etc.

FranzKellerFranzKeller Member Posts: 517
edited November -1 in Working with GS (Mac)
I typed this in more detail but forgot to post it before quitting ;-)

Most other programming environments have numbers for the sprites ( aka "actors" )
GS must have them internally, it would be good to let us access it.

say "actor #1, do this" or "if actor #1 collides with actor #3, do this."

(dimensioned arrays would also be handy for this type of thing)

this all could help us deal with the idea of "recycling actors",
we could make it more systematic

does anyone actually read this stuff, or am I writing in my "private journal" again? ;-)

Comments

  • FranzKellerFranzKeller Member Posts: 517
    (In the midst of coding my next app!) More old-school programming here: it would be handy if it could recognize our typed input of code, instead of always having to use the menu system to pick commands
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