Command Actors by NUMBER - collision detection etc.
I typed this in more detail but forgot to post it before quitting ;-)
Most other programming environments have numbers for the sprites ( aka "actors" )
GS must have them internally, it would be good to let us access it.
say "actor #1, do this" or "if actor #1 collides with actor #3, do this."
(dimensioned arrays would also be handy for this type of thing)
this all could help us deal with the idea of "recycling actors",
we could make it more systematic
does anyone actually read this stuff, or am I writing in my "private journal" again? ;-)
Most other programming environments have numbers for the sprites ( aka "actors" )
GS must have them internally, it would be good to let us access it.
say "actor #1, do this" or "if actor #1 collides with actor #3, do this."
(dimensioned arrays would also be handy for this type of thing)
this all could help us deal with the idea of "recycling actors",
we could make it more systematic
does anyone actually read this stuff, or am I writing in my "private journal" again? ;-)
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