Gravity taking over help????

gib284gib284 Member Posts: 29
edited November -1 in Working with GS (Mac)
Hey everyone I'd just like to know how I could create objects that would be shot into the screen from the bottom (like fruit ninja) but then have gravity take over and cause them to fall back down. I've tried quite a few different things the closest I got was to have an invisible sensor 3/4 up the screen that when the objects hit the sensor it caused their velocity to change shooting them down but this looks cheep and like they are bouncing off an object =(
Thanks.

Comments

  • TouchTiltGamesTouchTiltGames Member Posts: 1,162
    There's lots of ways...but one of the easiest would probably be to just have gravity on the scene, say at 100. Have the actor's density slightly higher than this and throw some acceleration on it. Just enough so that it shoots up half way up the screen and falls down.
  • gib284gib284 Member Posts: 29
    Ok thanks I have the Y gravity set at 100 the object's density is 210 and I have 200 acceleration on the object but the object just flies off the screen and if I have the objects acceleration at 100 it doesnt do anything =(
  • gib284gib284 Member Posts: 29
    Ok I think I got it you mean add velocity NOT Acceleration! okay thanks!
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