Really need help with these Rules for my Game, it's almost complete.
I need to set up acheivments, someone tried typing somethings down but it doesn't seem to work.
Are there any videos?
I need a pop up marker for when an acheivment occurs. For example, It slides in from the left on the screen so i can see it move in, then after a couple seconds it slides back out.
With the Acheivments I have different types of gems on the screen that get collected.
I had an acheivment set up so that it unlocks when 10 get collected but it kept happening when there was one. Can someone do a video?
That's those two things. And I have bombs hitting me and I want them to EXPLODE but they keep falling while they explode and it looks weird.
Thanks in advance!
Are there any videos?
I need a pop up marker for when an acheivment occurs. For example, It slides in from the left on the screen so i can see it move in, then after a couple seconds it slides back out.
With the Acheivments I have different types of gems on the screen that get collected.
I had an acheivment set up so that it unlocks when 10 get collected but it kept happening when there was one. Can someone do a video?
That's those two things. And I have bombs hitting me and I want them to EXPLODE but they keep falling while they explode and it looks weird.
Thanks in advance!
Comments
Peace
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check out my sweet new menu system template:
I know I need a boolean, but I need someone to be really specific if they can be..
make a boolean called bombexplode, make it a self attribute in the bomb.
Whenever it collides with the player change bombexplode to true, and put any movements for the bombs in a rule thats when bomb explode is false.
If your using scene gravity, youll have to constrain self motion linear x and y to 0 when bomb explode is true, or take out the scene gravity and have a accelerate down rule in whatever you want to be effected.
cheers