aSa by ktfright

ktfrightktfright Member Posts: 964
edited November -1 in Announce Your Game!
http://gamesalad.com/game/play/30880

Hope you like. Started in friday, and tried to make it as good as possible.

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    Wow - for a couple of days work that's quite awesome :)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • butterbeanbutterbean Member Posts: 4,315
    Great job!

    The look reminds me a bit of a Lumines game, techno or house music would go really well with that game :)
  • ktfrightktfright Member Posts: 964
    Holy shucks, it does look like lumines. I think some upbeat techno music would do good with a game like this!
  • SparkyidrSparkyidr Member Posts: 2,033
    I like the look of it.
    Deffo needs to have some decent music, and some audio cues for collecting the coloured squares and when you get hit and stuff.

    also, the movement of the player feels a bit stiff and stuff :o)
    http://gamesalad.com/game/play/30440

    Really like it tho.
  • ktfrightktfright Member Posts: 964
    wow, sorry if mines looks like it copied yours

    While testing on the viewer, it played better than if accelerometer controlled. the move function handled better for the quick reaction time, or should i have a dpad of sorts?

    any suggestions?
  • SparkyidrSparkyidr Member Posts: 2,033
    ha...s'all good. It's not like a unique game mechanic, so I didn't think you had copied me.
    Was just pasting mine so you could check out my movement.

    I wish there was a way to have the instant startup of the "move" function, paired with the inertia of the accelerate/drag function....that would be ideal.

    How does the move "feel" on the phone/ipod....(I've not tested mine outside of the web player as of yet so cant comment how mine feels)
  • ktfrightktfright Member Posts: 964
    tricky, but responsive enough to get used to it. Only problem is that unlike accelerate, every movement is like 0-250 to 250-0 instead of gradual.
  • ktfrightktfright Member Posts: 964
    Just submitted it!
  • ktfrightktfright Member Posts: 964
    got a update with more powerups, more types of gameplay, and tilt calibration. if possible, also touch controls. Any feedback is good feedback.
  • ktfrightktfright Member Posts: 964
    aSa has been approved, in only 5 days!!! weird, but it should come out tomorrow, i up the availability dat to tomorrow.
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