New Platform Game Updates (With Videos) ...mynameisace...

mynameisacemynameisace Hull, UKMember Posts: 2,484
edited November -1 in Working with GS (Mac)
Hey Everyone,

Just started work on a platform game that has no name yet, just spent a couple of hours on it today and thought I'd make video updates of it's progress...

Here's the first one...



Cheers,

Ace

Comments

  • MotherHooseMotherHoose Member Posts: 2,456
    in a couple of hours... you got things looking/moving great Ace!

    no critique ...cause you seem to know where you are going and what needs changed.

    so keep us updated so I can find something to chew you out on ;D

    MH
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Haha, I look forward to it MH ;)

    Ace
  • DrGlickertDrGlickert Member Posts: 1,135
    Yup. Looks good man.
  • CaniohCanioh Member Posts: 200
    Damn! that's some nice graphics, I love 'em!
  • mynameisacemynameisace Hull, UKMember Posts: 2,484


    Here's the full paralax system completed.

    Ace
  • BSideGamesBSideGames Member Posts: 392
    Just wondering are you using Darren template as a base.
    I ask because
    1. the way he dies is the same
    2. I bought it and then realized most of the stuff I could have done on my own

    It was a great purchase but won't be buying any more templates. I guess what they say is true practice make prefect.
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Nope, not using Darren's template. I use GS 9 hours a day Mon-Fri and occasional weekends.

    I had a look at Darren's template and he doesn't die the same, in fact, I prefer Darren's haha. Gonna stick with mine though. Mine uses a recycled actor that changes it's rotation to the same as the character when he touches the bad guy, then it interpolates the X & Y to huge :)

    Ace
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Added a bad guy to the game now who strains out some eggs :)

    Here's a video:



    Ace
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    Have you noticed any performance issues when you have the main character resize that big after it collides with something? Just curious, because I had an actor doing that in one of my games, and every time it did that, it would freeze GS, and if I tried it on my phone, it would freeze my phone. Took it out, and it stopped freezing. Just curious if you had any issues with that.
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Nope, everything is running great on GS and on the device, getting 60 FPS on the device and doesn't drop when the actor dies.

    Ace
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