Question about retina display and image sizes

Player_EPlayer_E Member, PRO Posts: 604
edited November -1 in Working with GS (Mac)
If you havnt read the previous post I made a few days ago i'm making a sequel to one of my games.

Due to this I have been rethinking all of my previous work in order to get the best possible results. This is where the question comes in.

So in previous game I had retina display enabled, so that being said images that were 960x640 were shrunk to 480x320.

Now in this game I had a zoom feature where I enlarged the images to 1440x960 and when zoomed out it would go back to regular size of 480x320

keeping all this in mind the actual image size was 960x640.

Now in the sequel I want to make images look better and I am going in reverse. To clear up ill explain. Instead of using an image 480x320 (retina) and enlarging it to 1440x960. i am going to take an image 1440x960 and shrink it down to 480x320 in order to keep the image look crisp and clear while zoomed in.

I hope that makes sense.

Now the heart of the thread. If i am going to make an image 1440x960 as the original image, what size should I really make it in order to take advantage of the retina?

Comments

  • MotherHooseMotherHoose Member Posts: 2,456
    how are you going to import that image width (1440) into GS?
    split in half? and combine on scene? (and isn't retina display original size a preset?)

    gosh.. wish I could help you... sounds like you are trying for some beautiful graphic effect... and I don't see how you can get the initial image in...

    MH
  • Player_EPlayer_E Member, PRO Posts: 604
    Whats the image size limits?

    Like I said in my previous game I had an image that I was able to enlarge to 1440x960 using the GS attributes to change the size and it worked fine. Is there a limit on initial image size?
  • Player_EPlayer_E Member, PRO Posts: 604
    okay I did some thinking and some quick math and I think this may be the solution for the larger image as well as retina display.

    So my goal is an image of 1440x960

    If i divide that into 4 images each 360x240 I can jsut piece it together in GS

    now in order to get Retina Display I would need to make those 360x240 images actually 720x480 and then resize the images down to 360x240 in gs.

    Am I correct in this thinking?
  • Player_EPlayer_E Member, PRO Posts: 604
    bump
  • thedevnextdoorthedevnextdoor Member Posts: 78
    And don't forget one thing that when you publish your game for retina display GS will create a resized image for every image that you have in your game, for rest of the iOS devices (iPod touches and 3G, 3GS etc). This will significantly increase the game size. Almost 40%
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