Question about retina display and image sizes
If you havnt read the previous post I made a few days ago i'm making a sequel to one of my games.
Due to this I have been rethinking all of my previous work in order to get the best possible results. This is where the question comes in.
So in previous game I had retina display enabled, so that being said images that were 960x640 were shrunk to 480x320.
Now in this game I had a zoom feature where I enlarged the images to 1440x960 and when zoomed out it would go back to regular size of 480x320
keeping all this in mind the actual image size was 960x640.
Now in the sequel I want to make images look better and I am going in reverse. To clear up ill explain. Instead of using an image 480x320 (retina) and enlarging it to 1440x960. i am going to take an image 1440x960 and shrink it down to 480x320 in order to keep the image look crisp and clear while zoomed in.
I hope that makes sense.
Now the heart of the thread. If i am going to make an image 1440x960 as the original image, what size should I really make it in order to take advantage of the retina?
Due to this I have been rethinking all of my previous work in order to get the best possible results. This is where the question comes in.
So in previous game I had retina display enabled, so that being said images that were 960x640 were shrunk to 480x320.
Now in this game I had a zoom feature where I enlarged the images to 1440x960 and when zoomed out it would go back to regular size of 480x320
keeping all this in mind the actual image size was 960x640.
Now in the sequel I want to make images look better and I am going in reverse. To clear up ill explain. Instead of using an image 480x320 (retina) and enlarging it to 1440x960. i am going to take an image 1440x960 and shrink it down to 480x320 in order to keep the image look crisp and clear while zoomed in.
I hope that makes sense.
Now the heart of the thread. If i am going to make an image 1440x960 as the original image, what size should I really make it in order to take advantage of the retina?
Comments
split in half? and combine on scene? (and isn't retina display original size a preset?)
gosh.. wish I could help you... sounds like you are trying for some beautiful graphic effect... and I don't see how you can get the initial image in...
MH
Like I said in my previous game I had an image that I was able to enlarge to 1440x960 using the GS attributes to change the size and it worked fine. Is there a limit on initial image size?
So my goal is an image of 1440x960
If i divide that into 4 images each 360x240 I can jsut piece it together in GS
now in order to get Retina Display I would need to make those 360x240 images actually 720x480 and then resize the images down to 360x240 in gs.
Am I correct in this thinking?