Change Speed ... "Seemlessly"
I have balls that are flying around the screen. A powerup comes in from the top of the screen and the player picks it up.
The ideal is to speed up the balls.
What's the best way to accomplish this without sending the balls on a crazy course?
I can't use accelerate because the balls act funny.
I can't use accelerate TO because I want the balls to continue moving in the direction in which they are moving.
I can't use change velocity because the balls will fly in a weird direction.
I tried doing a simple "Change Attribute self.motion.max speed to 300, but something has to "push" the ball to get it to that speed.
Any ideas?
ALSO, I'd like to slow the balls down a bit too. Maybe Interpolate???
The ideal is to speed up the balls.
What's the best way to accomplish this without sending the balls on a crazy course?
I can't use accelerate because the balls act funny.
I can't use accelerate TO because I want the balls to continue moving in the direction in which they are moving.
I can't use change velocity because the balls will fly in a weird direction.
I tried doing a simple "Change Attribute self.motion.max speed to 300, but something has to "push" the ball to get it to that speed.
Any ideas?
ALSO, I'd like to slow the balls down a bit too. Maybe Interpolate???
Comments
Would that work?
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