2 Questions: Is it okay to make a game if you're not getting money for it?

ozboybrianozboybrian PRO Posts: 2,102
edited November -1 in Working with GS (Mac)
I'm making a Pokemon game for fun. (Just when I can't do anything on my up and coming game "Treasure Trove")
Think I might just release it for the heck of it, would that be okay since i'm not making money off it?

Also i'm trying to do attacks like flame thrower and water gun etc. But the Animations when they spawn and fire towards opponent, there is gaps between them.

how do I make an large connected animation that only collides with an actor when it comes in contact with the non transparent part of the the animation.

Any ideas thanks?

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    you'll probably run into problems with that, they would not want people to confuse the game as an official product and would have you shut down.
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    You will have to make two real attributes that are constrained to qctor's x and y and a rule that says when actor collides and player.x and player.y depending on where you want your collision to be = x and y of where you want it to hit.

    Ace
  • ozboybrianozboybrian PRO Posts: 2,102
    I think I get it :S
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Haha not an easy one to explain :)

    Ace
  • ozboybrianozboybrian PRO Posts: 2,102
    All good, i'm lookin up Constraints on GameSalads YouTube Chanel
  • AsymptoteellAsymptoteell Member Posts: 1,362
    what the hell?
  • StusAppsStusApps Member, PRO Posts: 1,352
    constrains aside. You can't release a pokemon game. You did not create pokemon and you haven't licensed it. At best you'll be asked to remove it or it won't get approved. At worst you could be sued.
  • ozboybrianozboybrian PRO Posts: 2,102
    ok no big deal, i'm just making for fun and learning, just a system learning process on the side, if releasing it with out making money is a problem then I won't it's fine : )
  • AsymptoteellAsymptoteell Member Posts: 1,362
    I didn't see the 2nd question. That's why I was confused.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    ozboybrian said:
    ok no big deal, i'm just making for fun and learning, just a system learning process on the side, if releasing it with out making money is a problem then I won't it's fine : )

    Yeah you can still get in trouble for copyright stuff even if your not profiting. They can claim you cost them sales because your Version was free and it was mistaken for the real thing. Oh and it prob wouldn't matter if you put in the description its not official. I wouldn't go down that road.
  • DreamLabDreamLab Member Posts: 2,127
    My advice, just make it for yourself. You dont have to put it on the appstore. Just put it on your iphone and maybe some of your friends'.
    DL
  • ozboybrianozboybrian PRO Posts: 2,102
    Asymptoteell said:
    I didn't see the 2nd question. That's why I was confused.

    "Also i'm trying to do attacks like flame thrower and water gun etc. But the Animations when they spawn and fire towards opponent, there is gaps between them.

    how do I make an large connected animation that only collides with an actor when it comes in contact with the non transparent part of the the animation.

    Any ideas thanks?"

    That's the second Question I suppose.

    DreamLab - yeah good point, Just figured it was a cool Engine, i've always had it out for Nintendo for their lack effort into the Pokemon battle systems lol.
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