of course speed is relative to the type and duration of motion...
if you want to time movement... 4 real real gameAttributes: startTime; endTime; startX (or Y); endX (or Y) and 2 Display Text ActorsZ: Text: expression endTime-startTime; endX-startX
and triggers on your actors to set those attributes...
Comments
of course speed is relative to the type and duration of motion...
if you want to time movement...
4 real real gameAttributes: startTime; endTime; startX (or Y); endX (or Y)
and 2 Display Text ActorsZ: Text: expression endTime-startTime; endX-startX
and triggers on your actors to set those attributes...
MH
so I'm guessing the + or - .04 is why my looping moving platform is very gradually sneaking off screen?
cheers
Matt