how long did it took you to lear gamesald?
hi guys i finally was able to mess with gamesalad, but its harder that i thought, some examples are icant find a defenition for words,llke interpolate, words like that, i read i lot the forums and everyone say use that, but no one explains why you need that, what it does, i really really want to learn using gamesalad,tshirtbooth offers some services but i dont know how many ours will take to learn the basic and a little more advance stuffs, what do you think guys?
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In all seriousness, though, you just need to work at it. It will take a few months to get good at it. Soon, you'll get the hang of it.
Enjoy I look forward to see what you come up with.
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I am not a programmer so I started by watching all of TshirtBooth's videos and reading all the how-tos on the wiki. I made the original demo for my game in about 10 minutes but it has taken longer to refine the gameplay and improve graphics and add more enemies.
I searched for answers on the forum for any questions I had. If I could not find the answer already I posted a problem and it was generally solved within a few hours (while I worked on something else).
I have almost completed my game and would not have been able to do it as fast in any other system.
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What I did (and bear in mind we didn't have all the resources we do now!) is go through every behaviour. Each one has a description on it, which tells you what it does, basically!
Then I looked at the asteroids template. I worked out how to move something with button presses from that. The basics, in other words!
Then I just started little experiments. Could I spawn enemies? How often? Could I get a score working etc etc
Be patient, experiment, and have fun! The best way to learn
QS
Dr. Sam Beckett never returned home...
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There is a lot I know, it suprises me the things I do know.
But there is a lot I do not know.
I wonder if I should get this logics book for $25? Or is that for people who are reallllly new to it?
Anyone got a link? Might get it some time.
like if you had an attribute called "score" and it was at 130 you could use interpolate to change it from 130 to any number (1, 10, 30489, 20, whatever) which makes it easier then using a "change attribute" behaviour.
I could be wrong (PLEASE CORRECT ME IF I AM) but thats what I get out of the description.
and in your GS Editor every time you click on a behavior...it gives a brief description below it.
Interpolate is defined as insert (something) between fixed points... as with all definition it can be broadened... in our usage it becomes move and show movement or change between two points/values... actor/attribute starts where it is and goes to where you tell it to at the speed you select... that is smooth movement.
After you watch some videos ... and play around with demoes and the editors... and read some Wikis ... you start your project and basically learn what you need to know to make it work...trying out things and researching for more help when needed.
for each person ... learning time is different... but, don't be daunted by those who do it well... they had to learn it too...
Laugh at your mistakes... Applaud your successes... and try to enjoy the experience!
consider your learning as playing a RPG/Adventure game...
Here you are in the kingdom of GS...
with 3 main areas to explore: scene Editor, actorEditor, previewEditor
and many side quest like GS Viewer and the AppleDeveloper land.
you design the quest for each project
you earn your gems by mastering the skills
you have to fight the monsters of difficult/bad coding...
and when you have enough skills and have conquered the monsters in your project ... you get some real goodies!
replay of the game is phenomenal... cause you get to continue with all previously earned gems.
MH
Here's a link to The Unofficial GameSalad Textbook.
http://itunes.apple.com/app/an-unofficial-gamesalad-textbook/id409726843
I didn't have my textbook, heh, so it took me about 6 months to master the software. Being a master of game development is something else though. Even after you learn all about the behaviors, knowing what to do with them is something else. I think that's why my book is so popular. It explains the basics, and then it explains how to build on that information. The complete process — from idea to the iTunes app store — is covered.
It's also why I think GameSalad is great software. It lets you focus more on good game design, rather than complicated code.
The Unofficial GameSalad Textbook - Big Thumbs UP. VERY helpful.
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I'm also used to applescript and live my life with if, then and else in my head that might help
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