spawning and collision limits

RodericRoderic Member Posts: 145
edited November -1 in Working with GS (Mac)
I have 7 actors that are randomly spawned every second or two. It just continues through the game. They all collide with each other and some are destroyed by a touch. However, after a while the spawning just stops.

Are there any limits to the number of times you can spawn an actor? or limits on the number of times actors can collide and bounce off of another actor? if so, any suggestions on how best to deal with this?

Thanks.

Comments

  • RodericRoderic Member Posts: 145
    bump
  • simo103simo103 Member, PRO Posts: 1,331
    It is considered problematic in some instances to spawn and destroy a lot of actors as that eats up memory and may be your issue. On the surface it sounds like you could create the same gameplay by moving your actors in and out of the scene. Here is a video by Darren:

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