after the first "wave" it messes up..
idoistuff
Member Posts: 197
I have 5 similar rules (just changed some numbers) this is a screenshot of the first rule:
http://dl.dropbox.com/u/11172522/Screen shot 2011-03-07 at 3.12.12 AM.png
then for the last (6th rule) I have this
http://dl.dropbox.com/u/11172522/Screen shot 2011-03-07 at 3.09.57 AM.png
so basically I am just telling the player "spawner" to spawn the actor "ouch" every 3 seconds for 10 seconds, then after the 10 seconds change attribute "howmany" to "howmany+1" then I created a rule below that.
the second rule says when "howmany = 1" spawn actor "ouch" every 2 seconds for 10 seconds, then after change attribute "howmany" to "howmany+1"
then the third rule says when "howmany= 2" etc. ect.
then I have the last rule which says if "howmany = 5" to spawn actor "ouch" every 0.1 seconds for 20 seconds, then change attribute "wave" to "wave+1" and interpolate "howmany" to 0.
so then it SHOULD begin again and start with rule 1.. it does but then between rule 2-3 it messes up and stops spawning.
I don't understand what is wrong!
I want it to continue going through the 6 rules and at the end of rule 6 add one to wave attribute, then when player collides with ouch to change scene and display attribute wave.
I am sorry if this is confusing and makes no sense.
http://dl.dropbox.com/u/11172522/Screen shot 2011-03-07 at 3.12.12 AM.png
then for the last (6th rule) I have this
http://dl.dropbox.com/u/11172522/Screen shot 2011-03-07 at 3.09.57 AM.png
so basically I am just telling the player "spawner" to spawn the actor "ouch" every 3 seconds for 10 seconds, then after the 10 seconds change attribute "howmany" to "howmany+1" then I created a rule below that.
the second rule says when "howmany = 1" spawn actor "ouch" every 2 seconds for 10 seconds, then after change attribute "howmany" to "howmany+1"
then the third rule says when "howmany= 2" etc. ect.
then I have the last rule which says if "howmany = 5" to spawn actor "ouch" every 0.1 seconds for 20 seconds, then change attribute "wave" to "wave+1" and interpolate "howmany" to 0.
so then it SHOULD begin again and start with rule 1.. it does but then between rule 2-3 it messes up and stops spawning.
I don't understand what is wrong!
I want it to continue going through the 6 rules and at the end of rule 6 add one to wave attribute, then when player collides with ouch to change scene and display attribute wave.
I am sorry if this is confusing and makes no sense.
Comments
then it goes from 0 to 3 to 4-5-6 (all in a row) then even to 7!!! HOW DOES IT GET TO 7?
I am very confused because it seems like the coding is perfect
http://gsgame.epiggames.com/gamesalad-help
-Josh
http://gsgame.epiggames.com/gamesalad-help