after the first "wave" it messes up..

idoistuffidoistuff Member Posts: 197
edited November -1 in Working with GS (Mac)
I have 5 similar rules (just changed some numbers) this is a screenshot of the first rule:

http://dl.dropbox.com/u/11172522/Screen shot 2011-03-07 at 3.12.12 AM.png

then for the last (6th rule) I have this

http://dl.dropbox.com/u/11172522/Screen shot 2011-03-07 at 3.09.57 AM.png

so basically I am just telling the player "spawner" to spawn the actor "ouch" every 3 seconds for 10 seconds, then after the 10 seconds change attribute "howmany" to "howmany+1" then I created a rule below that.

the second rule says when "howmany = 1" spawn actor "ouch" every 2 seconds for 10 seconds, then after change attribute "howmany" to "howmany+1"

then the third rule says when "howmany= 2" etc. ect.

then I have the last rule which says if "howmany = 5" to spawn actor "ouch" every 0.1 seconds for 20 seconds, then change attribute "wave" to "wave+1" and interpolate "howmany" to 0.

so then it SHOULD begin again and start with rule 1.. it does but then between rule 2-3 it messes up and stops spawning.

I don't understand what is wrong!

I want it to continue going through the 6 rules and at the end of rule 6 add one to wave attribute, then when player collides with ouch to change scene and display attribute wave.

I am sorry if this is confusing and makes no sense.

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