Version Control?
SkyLennard
Member Posts: 6
I am working with another GS Developer and we want to use our existing version control (subversion) system to keep our work straight.
This would be really easy... all I have to do is put the .gameproj folder-file into a repository and he can check it out, and we're off!
The problem, though, is that the GameSalad IDE apparently destroys the .gameproj folder-file each time you save it, which effectively destroys all the _svn working directory folders inside the .gameproj package, etc ... so as soon as we modify anything inside GS, the version control mechanism is irreparably broken.
So, my workaround became checking out the project in a _subversion folder, then copying it over to a _working folder and using Araxis Merge to keep them sync'd (without destroying the .svn files).
So, I'd like to make a request:
1. can version control be integrated into the IDE?
... if "no", then ...
2. can the SG "save" mechanism be changed so it just overrides the individual files that were modified instead of destroying .gameproj and recreating it?
I'd love to be able to check out, manage, etc my projects in GS from within the program, but in the very least, could it be worked out so GS can retain the _svn hidden folders in my checkout so I can use my outside version control system?
Thanks!
-nate
This would be really easy... all I have to do is put the .gameproj folder-file into a repository and he can check it out, and we're off!
The problem, though, is that the GameSalad IDE apparently destroys the .gameproj folder-file each time you save it, which effectively destroys all the _svn working directory folders inside the .gameproj package, etc ... so as soon as we modify anything inside GS, the version control mechanism is irreparably broken.
So, my workaround became checking out the project in a _subversion folder, then copying it over to a _working folder and using Araxis Merge to keep them sync'd (without destroying the .svn files).
So, I'd like to make a request:
1. can version control be integrated into the IDE?
... if "no", then ...
2. can the SG "save" mechanism be changed so it just overrides the individual files that were modified instead of destroying .gameproj and recreating it?
I'd love to be able to check out, manage, etc my projects in GS from within the program, but in the very least, could it be worked out so GS can retain the _svn hidden folders in my checkout so I can use my outside version control system?
Thanks!
-nate