Drag-able as a T/F attribute on each Actor w. MultiTouch
FranzKeller
Member Posts: 517
It would be so handy if we could just select "dragable" along with "movable" in an objects attributes
(and turn it on and off like any parameter, as needed by game logic)
and worked by multitouch.
(Right now, I'm trying to figure out the best way with the existing code set to support muti drag,
but it's not obvious)
for puzzle games, strategy games, on screen joysticks, whatever.
a frequently used functionality.
extensions:
further on, "snap into place" functionality would be handy, too.
(make units fit nicely into a grid after you've freely moved them
and a choice to weather or not the drag makes things rotate
(like a tail behind it) or just moves their coordinates.
(and turn it on and off like any parameter, as needed by game logic)
and worked by multitouch.
(Right now, I'm trying to figure out the best way with the existing code set to support muti drag,
but it's not obvious)
for puzzle games, strategy games, on screen joysticks, whatever.
a frequently used functionality.
extensions:
further on, "snap into place" functionality would be handy, too.
(make units fit nicely into a grid after you've freely moved them
and a choice to weather or not the drag makes things rotate
(like a tail behind it) or just moves their coordinates.