Has anyone tried to make an iAd with a button underneath

PortymanPortyman Member, PRO Posts: 409
edited November -1 in Working with GS (Mac)
For instance , if I want to give the user a bonus for clicking it. They would get the bonus but the iAd would go to full screen.
Does apple have any known rules against this?

Comments

  • PortymanPortyman Member, PRO Posts: 409
    I've played some games that use ad mob and they work that way, so that's where I got that idea.
  • PhoticsPhotics Member Posts: 4,172
    portyman said:
    For instance , if I want to give the user a bonus for clicking it. They would get the bonus but the iAd would go to full screen.
    Does apple have any known rules against this?

    As mentioned in The Unofficial GameSalad Textbook... you can create house advertisements underneath the iAd. That way, if there are no advertisements to display, you can promote your own games.

    When you click an iAd, and you can try this in the iOS simulator to confirm, the game freezes. The ad (or button) underneath doesn't activate.

    So in addition to being unethical, and likely a violation of Apple's rules, it doesn't even work.
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