Kill the plugin - HTML 5 is the future!
GameSalad... drop the web plugin. It doesn't work well and there is a general resistance to web plugins. Even if the plugin worked properly, people might not install it... or even be able to install it.
And if Flash is creating a Flash-to-HTML 5 converter, it's pretty much over for plugins.
http://labs.adobe.com/wiki/index.php/Wallaby
Also, this can really move GameSalad into the professional realm. If it was a tool to create apps — AND HTML 5 CONTENT — it could be very popular software.
One of the reasons I prefer GameSalad is that it is thinking about web publishing. One of the long-term goals for my website is to create an online arcade at Photics.com. Yet, I realize that Flash is dying and that plugins are not going to work.
So, if GameSalad is serious about web publishing, it should be focusing on HTML 5 and not the GameSalad plugin.
And if Flash is creating a Flash-to-HTML 5 converter, it's pretty much over for plugins.
http://labs.adobe.com/wiki/index.php/Wallaby
Also, this can really move GameSalad into the professional realm. If it was a tool to create apps — AND HTML 5 CONTENT — it could be very popular software.
One of the reasons I prefer GameSalad is that it is thinking about web publishing. One of the long-term goals for my website is to create an online arcade at Photics.com. Yet, I realize that Flash is dying and that plugins are not going to work.
So, if GameSalad is serious about web publishing, it should be focusing on HTML 5 and not the GameSalad plugin.
Comments
@Photics....tell that to Unity's 45 million installations currently running at 1 new a second, Kongregate, PigPoint, its all down to the installation experience. Unity get 90% follow through. When it works the GS plugin is excellent, and its currently working!
...or the millions of iPad owners.
...or the millions of android users
...and you're laughing at Pac Man? Heh, one of the biggest games of all time?
As for Rocketpack, they just got acquired by Disney. I think that strengthens the importance of HTML 5.
http://www.gamasutra.com/view/news/33344/Disney_Acquires_HTML5_Game_Engine_Startup_Rocket_Pack.php
Heh, I wonder if Disney would acquire GameSalad too.
fingers crossed here
[
Just because you read 'quake 2 in html5' in the headline it doesn't really tell the whole story. Certainly it won't work on iOS device browsers yet. Sure webgl will be a final piece of the canvas element in html5, give it about a year though before it's widespread enough to be a viable platform to launch to.
http://www.industrygamers.com/news/2011-flash-gaming-summit-facebook-and-flash-are-steering-popcaps-future/
(Article is broken now)
It stated this... "Sick of trying to convince anti-virus companies to take their game loaders off blacklists, PopCap decided to return to Flash."
True, the mobile browsers are weak. A lot of features don't run correctly. But I'm looking at the pieces here...
1 - There are a lot of different browsers. The current version of the GameSalad plugin only runs in Mac Safari.
2 - Apple is anti-flash. So if a big software maker like Adobe is adding support for HTML 5, that's highlights an industry shift.
3 - Desktops are not as popular anymore. They're being replaced by laptops and cell phones.
4 - Mobile devices will get better.
If GameSalad is aiming to be the next Kongregate (aren't those Flash games?) or Unity 3D, then this is a big decision for GameSalad. I don't use the GameSalad plugin even though I have a Mac with Safari.
This website does seem to be setup as a place to play, not just a place to build, so this is probably an important matter for the GameSalad team. I think it's a bad idea to go with plugins. The only way I think plugins make sense is to make GameSalad export to Flash. That's not a trivial task either.
So, what if plugins were ditched entirely? If people have to download a plugin, why not download the whole game? Would you rather play a GameSalad game on Windows in a browser or as an application?
It's a great idea actually!
Instead of building different plugins, GameSalad only needs to create a player. That player would read the content of a GameSalad project file... XML, sounds, images, and then import it into Flash.
Maybe this could be a community project. Do you think GameSalad would let us build it? We'd probably have to reverse engineer the software a little, but I think they'd give us permission for something like this.
WHY? well I think the internet has taught us about FREE, free content, free music, free images and video and Apple has helped put that genie back in the bottle for music, apps and maybe news content etc. I think the beauty of what Jobs has done is to say that there is a value to content .. price it fair and make it easy to get and people will pay.
I know that to consumers that seems not good since free is better ... right? Well not always since overtime less quality content will be produced by free (since people dont make money) so you end up with free crap.
I think Flash was blocked for a lot of reasons ... lack of touch focus, battery life etc but also because it meant that value was sucked out of the content.
I think the Flash Player for GameSalad games could be a cool open source project. I'm not sure if the GameSalad team is cool with it. Also, I'm a bit busy with BOT right now. The point is this... reinventing the wheel might not be the best idea. If GameSalad made a Flash player, they'd only have to build the player... not a custom plugin for multiple browsers and multiple operating systems.