Crash on iPhone 4, and not older models

jpmurphjpmurph Member Posts: 62
edited November -1 in Working with GS (Mac)
testing my new app on iPhone 4 running 4.2.1 results in a crash when I try to go from a level to the options screen. The app works fine in the viewer and as an adhoc build on older iphones running pre 4.2.1 os.

Any suggestions I've spent more than 12 hours troubleshooting and rebuilding, and nothing has come of it thus far.

My crash report in xcode display's the following information:

Hardware Model: iPhone3,1
Process: noagendahumanresource [1034]
Path: /var/mobile/Applications/A4685764-0E71-4824-9E7E-CCEF20A6A630/noagendahumanresource.app/noagendahumanresource
Identifier: noagendahumanresource
Version: ??? (???)
Code Type: ARM (Native)
Parent Process: launchd [1]

Date/Time: 2011-03-09 09:46:29.249 -0600
OS Version: iPhone OS 4.2.1 (8C148)
Report Version: 104

Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x00000000, 0x00000000
Crashed Thread: 0

Comments

  • jpmurphjpmurph Member Posts: 62
  • jpmurphjpmurph Member Posts: 62
    Does anyone think its a matter of memory usage.

    Viewer Memory usage after playing 3 levels.

    images: 12.6 mb
    Sounds:1.1 mb
    Game Engine: 10.9 mb
    Other: 14.1mb
    Total:38.7
  • sebmacflysebmacfly Member Posts: 1,018
    jpmurph said:
    Does anyone think its a matter of memory usage.

    Viewer Memory usage after playing 3 levels.

    images: 12.6 mb
    Sounds:1.1 mb
    Game Engine: 10.9 mb
    Other: 14.1mb
    Total:38.7

    Your memory usage seems to be good...
    But i can't help you on the crash log, sorry
  • jpmurphjpmurph Member Posts: 62
    Think I should scrap the current version and copy into file over into a new build?

    I'm out of ideas... Also this app was approved by apple, i'm just sitting on it while i try to track down this bug.

    See for you self whats going on using these promocode
  • jpmurphjpmurph Member Posts: 62
    E6XXPF3FP7MR
    WFWTKEP73747
    K9K3KW9W9NJE
    7MMPNKHT979A

    Let me know which ones you take! Once you have the app hit the "m" (menu) button in the lower left hand corner.
  • XpandemicXpandemic Member Posts: 157
    Took 7MMPNKHT979A, works great on iPod 4.3
  • sebmacflysebmacfly Member Posts: 1,018
    Took K9K3KW9W9NJE, will try it as soon as my wife turn back home with the iPhone (3Gs 4.1)

    Cheers
  • sebmacflysebmacfly Member Posts: 1,018
    I installed your game, very well done, great art work and gameplay... Congrats!

    The game only crash when i click on the "M", in game. that's the menu icon?

    PS : I wanted to review it in the appstore but i can't find it...
  • jpmurphjpmurph Member Posts: 62
    Thanks for your comments. I've pushed back the release date because of the "M" crash on the iphone 4. I'm still stumped, and submitting a bug report see if the gs crew can help me out.
  • sebmacflysebmacfly Member Posts: 1,018
    jpmurph said:
    Thanks for your comments. I've pushed back the release date because of the "M" crash on the iphone 4. I'm still stumped, and submitting a bug report see if the gs crew can help me out.

    Ok, let me know...

    Cheers

    EDIT : let me see your "M" actor rules...
  • jpmurphjpmurph Member Posts: 62
    It is nothing crazy just a touch/change scene

    Rule:
    if touch is pressed
    -play sound
    -change scene: go to scene "selectplayer"

    I've got word that other people are having a similar issues with new adhoc builds crashing only on iphone 4. I've submitted a ticket.
  • dmcdowelldmcdowell Member Posts: 128
    Jpmurph, PM sent.
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