object moves on collision? help

PixelPunPixelPun Member Posts: 324
edited November -1 in Working with GS (Mac)
Hello, I have a question about collisions. If I have an object that has set movement in space but has another object bounce off of it..then after a few bounces that moving object starts to shift in its movement and become skewed.. How can I fix this? It seems like it would be simple fix but I can't figure it out.. any help would be awesome..

Comments

  • DrGlickertDrGlickert Member Posts: 1,135
    I have no idea what you are asking. Explain yourself better there as to what you have and what you are trying to achieve.

    Is the object stopping after a few bounces and you don't want it to stop? Do you have an object that you don't want to bounce but it is?
  • PixelPunPixelPun Member Posts: 324
    I have one actor that has a set movement down, when the main actor bounces off that actor it moves it to a specific point in the scene. The main actor and the one that is moving constantly bounce off each other (its what the game is) My problem is that after a few bounces... the actor starts to turn slightly and does not stay in its original position this gets worse the more the main actor bounces off it... How do I stop the main actor from bouncing the other out of place..?
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    check the fixed rotation box
    try constrinaing it's x position
    or make in non-movable and interpolate it
  • GamersRejoiceGamersRejoice Member Posts: 817
    Do you have to have the actor that starts to skew moveable? you could turn that off. Or in the motion attributes turn on fixed rotation, then it wont rotate at least. Or you could turn the drag up really high maybe.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    scitunes said:
    check the fixed rotation box
    try constrinaing it's x position
    or make in non-movable and interpolate it

    If you turn that off you will lose some of your bounce as movable has to be checked for physics to be active. If its a move up and down only sort of thing then constrain the x position that should keep it in place
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    also set the density super high if you do make it movable
Sign In or Register to comment.