Stop when colliding with object...
Is there a way to make an actor stop when it collides with another actor. I have searched many, many times and nothing has worked. Thanks guys!
Also, more info on this if it helps you guys-I have actors spawning randomly from top of screen, and another actor at the bottom that is moved around to try and "catch" the spawning actors, so the actors land on it.
Also, more info on this if it helps you guys-I have actors spawning randomly from top of screen, and another actor at the bottom that is moved around to try and "catch" the spawning actors, so the actors land on it.
Comments
change self motion linear x to 0
change self motion linear y to 0
cheers
On Spawning object-Rules:just to accelerate down and the rule you told me to add. Just tried that, but now after they reach the other actor, they start to slowly "inch" down at about .0005 mph lol.
In your falling actor put the accelerate down behavior in a rule that says when stop =0 accelerate down
then have another rule when the actor collides iwth whatver change stop to 1
then have antother rule when stop =1 change attribute self motion linear x and self motion linear y to 0
so it will only accelerate when it doesnt touch the box
Keep this in mind that if no drags applied to a actor it will continure to accelerate to it reaches top speed,
so if you do what i said and it still inches down real slow, replace the change attribute behaviors for selp motoin linear x and y to constrains
Try the first way first though
cheers
I did what you said and here's what happened:
Objects started spawning regularly, when the first one collided, it went straight through, then all of the other actors spawning went at a slower speed....
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cheers
When I turn movable on and preview the game, when the puck hits the stick, they both fall down....
cheers
I hate calling out to you guys and complaining lol, makes me feel like I'm annoying all of you.
and if its the stick thats tilting check fixed rotation in its physics attribute
Fixed rotation fixed it, but now.....
The pucks are hopping up and down after they hit the stick.....