Scene
MidNightGamer1125
Member Posts: 50
In most tutorials that you watch the play area already has everything you need in it to play. Well the game i am trying to make has a lot of different selections in the menu. For example you can choose 3 different cars to race with. So my question is how do you fill the scene or play area with the objects you selected from the menu. I have been trying to figure this out for 2 days now and i can muster up nothing. If anyone can help I would greatly appreciate it.
Jon
Jon
Comments
Then have in your menu you choose the car have each car when selected change attribute game.carselect to 1 or 2 or 3 or 4 etc..
Then in your actual car actor have a rule
When game.carselect = 1
--Change image to Car1.png
--Change Attribute (for all other Car 1 Settings)
Otherwise
Rule When game.carselect = 2
--Change image to Car2.png
--Change Attribute (For all other Car 2 Settings
Otherwise
Rule When game.carselect = 3
Etc…..
That make sense?
You can use that for basically anything like that.
___________________________________________________________________________________
GS BubbleBall Template HERE!!
Stacks Level Selection Template HERE!!
AppSolute Entertainment on Facebook
http://gamesalad.com/game/15105
Click the lower button to open and close the menu. Click and drag any of the squares into the scene.
yup read it again and think you're correct.
sometimes I use other peoples issues to teach myself new stuff so I took tenrdrmers info and put a demo template together. I think it will help you and as you pick through and create additional cars you can replicate how I did it and learn also.
Note: I have it so that if you click the button in the top right it starts/stops the cars. Here is it to view and download:
http://gamesalad.com/game/15145
Right click download and then change .game at the end to .zip double click to expand.