Is it possible to turn a scene into an actor?

RockiesInOctoberRockiesInOctober Member Posts: 7
edited November -1 in Working with GS (Mac)
I looked around and it seems you can't directly take a screenshot of your game directly, but I was wondering if there was a way to take a scene that has actors in it, and "flatten it" (in Photoshop terms), and turn your flattened product into a new actor... sounds complicated, but what I'm really trying to achieve is basically an image of the screen that can be recalled later.

If anyone knows how to do anything like this, please let me know. Thanks!

Comments

  • ozboybrianozboybrian PRO Posts: 2,102
    You mean set up a Rule that Captures the screen and saves it for later on for the viewer or player to look at later on?

    I highly doubt it.
  • forkliftforklift Member Posts: 386
    command+option+3 saves an image of everything you see on your monitor.

    command+option+4 lets you drag a window and turn it into an image.

    Either way, it saves to your desktop.
  • ozboybrianozboybrian PRO Posts: 2,102
    I thought he meant of the screen at first but I thought he meant while playing the game for a feature or something... I think there is a icon you can click to just save what's in the gameplay space also.
  • RockiesInOctoberRockiesInOctober Member Posts: 7
    Yeah, I meant for the user to be able to capture the screen and then use it later. I have an app where a user can artistically move actors around in a scene and I want to make it so they can save what they've done and can see it at a later time.
  • simo103simo103 Member, PRO Posts: 1,331
    I believe the answer is no however you could be tracking the actors positions, save them based on a trigger and then artificially show a 'snap shot' by using those saved values to recreate the scene.
  • RockiesInOctoberRockiesInOctober Member Posts: 7
    That sounds like it could work, thanks!

    Now to go learn how to track an actor's position...
  • simo103simo103 Member, PRO Posts: 1,331
    I wouldn't track the positions because that would have the processor always running that calculation unless you have to.

    What i would do would be to capture the actors x and y position when the trigger event happens .. and maybe rotation or other variable you are changing.
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