end score display

MERMMERM Member Posts: 194
edited November -1 in Working with GS (Mac)
in my game, the setup is within 60 seconds, touch the objects, get some points, get equal to or more than the goal and you pass, get less than the goal u have to try again. at the end of each round i am trying to have it display the score in red if you got less than two hundred points, and in green if you got equal to or less than. it works fine if you get higher than 200 or less than 200, but if you get exactly 200, it does not display the score or continue button. i even added a different condition with it that says equal to. i thinks its being farty :D. any help?

Comments

  • ozboybrianozboybrian PRO Posts: 2,102
    Did you try "= to or greater than" ≥
  • MERMMERM Member Posts: 194
    yep... did that and EVERYTHING in that went bonkers. Re-attempting this as i type...
  • ozboybrianozboybrian PRO Posts: 2,102
    or try (for green) when > then 199
  • ozboybrianozboybrian PRO Posts: 2,102
    Set it up so that
    Red is for ≤ 199
    Green ≥ 200

    Make sure they don't share a score.
  • MERMMERM Member Posts: 194
    o wow i was dumb not to think of that... ok the score appears now i just have to make sure i have the continue button w/ that...
  • MERMMERM Member Posts: 194
    ok continue is still not working but im tired and kinda out of it so ill sleep on it and try again tomorrow. thanks for ur help with the score display though!
  • ozboybrianozboybrian PRO Posts: 2,102
    No worries Glad to help.

    With the Continue button, Just create a rule that when button is pressed goto scene.
    and make sure you set up something to rest the score and time attribute. :-)
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    are u using the game.time attribute for your timing?
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