★★★ Story Book Template ★★★
★★★ Story Book Template ★★★
Hi Everyone,
Here's a GameSalad Template to build interactive story books. The template is easy to customise, with simple annotated rules throughout. Add more interaction and graphics to create a fully immersive and compelling story book for your users.
![image](/home/leaving?target=http%3A%2F%2Fwww.deepblueapps.com%2F%2Fextras%2FpromoSTB.jpg)
![](https://img.youtube.com/vi/H9ZbI30nrbg/0.jpg)
Features
-Page Flip: Forwards and Back page turn effect. (Thank You Tshirtbooth for the pageflip art)
-iPad Portrait Layout
-Fade in and out of Text
-Speech or Music overlay
-Simple One Scene setup
-Easy to customise.
Change the [TotalPages] game
variable to match your number of
pages. Create Pages with the same
names currently in template to
have a book instantly created.
GS Tools Website Come and see our collection of great GS Tools.
![image](http://www.deepblueapps.com//extras/pm_mini2.png)
Hi Everyone,
Here's a GameSalad Template to build interactive story books. The template is easy to customise, with simple annotated rules throughout. Add more interaction and graphics to create a fully immersive and compelling story book for your users.
![image](/home/leaving?target=http%3A%2F%2Fwww.deepblueapps.com%2F%2Fextras%2FpromoSTB.jpg)
![](https://img.youtube.com/vi/H9ZbI30nrbg/0.jpg)
Features
-Page Flip: Forwards and Back page turn effect. (Thank You Tshirtbooth for the pageflip art)
-iPad Portrait Layout
-Fade in and out of Text
-Speech or Music overlay
-Simple One Scene setup
-Easy to customise.
Change the [TotalPages] game
variable to match your number of
pages. Create Pages with the same
names currently in template to
have a book instantly created.
GS Tools Website Come and see our collection of great GS Tools.
![image](http://www.deepblueapps.com//extras/pm_mini2.png)
![image](http://www.deepblueapps.com//extras/pr_mini2.png)
Comments
@Wayne Any thoughts on this?
- There are 2 Animation sates for the PAGE Flip (left & Right) each with 22 frames.
- GameSalad LOADS ALL ANIMATION FRAMES into memory at once - Not good.
- There is ONE actor for the page graphics, and ONE for the TEXT.
- The Graphics are dynamically changed based on the page being viewed.
- Each page is loaded into memory as the user changes the page.
- These page graphics never get released from memory.
- GameSalad Adds all graphics into memory, even if it's already there and retained new retained.
To sum up, all graphic files used within a GameSalad Projects are retained within a Texture Cache. It seems that, at no point do they [Release, De Alloc] memory or clear out Texture Cache data for un-used Graphics. This is extra-ordinarily bad, and needs to be resolved, as this kind of mis-management of memory is, at best, poor.
As basic coding practice (C, C++, Obj-C), their are a handful of ways to manage graphics in memory, but it's not for me to advise GameSalad on the management of memory.
We can only apologise to everyone who has purchased the Template. We will supply you with a coupon/voucher to compensate.
Wayne
Is this something GameSalad has hinted they might try to fix? If so I may not even worry about a coupon. Otherwise do we need to request the coupon or are you guys sending those out at some point?
Thanks for the reply.
Aaron
I hope GS fixes asap because big games with big images are not possible atm
Darren.
Thanks
Aaron
Darren.
if YES I will order your template.
Waiting for your reply.