IPhone basic physics game

weencentweencent Member Posts: 10
edited November -1 in Working with GS (Mac)
Hi, im totally new to gamesalad and game making in general, and ive been reading alot on the forums. first off, i am going to create a simple physics game where you touch a block and it will fall down bouncing the other blocks downwards. i have a couple of questions.

1. i made a background 640x960 pixels, but when i drag it onto the scene it becomes to small, and when i resize i loose quality. how to i get it to fill the iphone screen without loosing quality?

2. i made all the graphics for the blocks. how do i make the behaviors? they are all in a grid-like setup. i want it so if you touch one of them, it will begin to fall down and hit the other blocks so eventually every block is a the bottom at the screen bouncing against eachother.

3. Under each icon is a simple text. when i touch an icon i want every textbox ti dissapear. how?

I appreatioate every helo i can get :)

Comments

  • weencentweencent Member Posts: 10
    how do i change the picture to 72dp? is it inside the program somewhere?
  • weencentweencent Member Posts: 10
    ok i just found out :) sorry for the dumb questions.
    How do i make the physics so it falls down and collide?
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