Continuos Update With collision
AppsRacK
Member Posts: 346
I'm having a bit of trouble figuring out on how to do this. I have an round actor that i want to detect if another actor (probably a long platform) is colliding with it. Checking for collision is easy but checking if the actor is still colliding with the platform is what im having trouble with. I dont know if using magnitude will work as the actor is constantly moving and rotating. I want to check it the actor is colliding and i will unhide a button and ifs not colliding anymore ill hide it again.
Comments
when circle colides with platform change attribute collision to true
then in the otherwise section of that rule change collision to false
whenever attribute collision is true youll know there overlapping and colliding
cheers