herding...?
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I'm looking for a herding template or tutorial. I need something that has the player controlling a big block pushing other smaller blocks to a goal or location. Also some of the smaller blocks can move around on their own (they just don't stand there).
I thought I saw something like that on the forums, or a youtube video by TSB...but I can't remember...thanks
I thought I saw something like that on the forums, or a youtube video by TSB...but I can't remember...thanks
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anyone know how to do this?
http://gamesalad.com/forums/topic.php?id=30108
Basically, have dog constrain dog position. Have an attribute, say, scaredrange, at, say 150. Then, in the sheep (or whatever is moving away) you have when scaredrange > "magnitude( game.dogx - self.Position.X , game.dogy - self.Position.Y )" then (timer) every .2 seconds change veloicty to "180+(vectorToAngle( game.dogx - self.Position.X , game.dogy - self.Position.Y ))"
If this is confusing, it's all straight from my project.
Scroll down and you'll find it. It is exactly what you need!
You already have it according to that thread.
Why are you asking?