TOTB2 vs Forklift
![forklift](http://forums.gamesalad.com/applications/dashboard/design/images/defaulticon.png)
Just announcing that as promised during TOTB1, I'm in for #2.
Since Friday's theme announcement, I've been racking my brain and beating myself up probably unnecessarily hard trying to invent something different. There are a lot of neat, top quality entries to this competition so far. I'm excited to take part and I know if I lose, it will be to a worthy game. I might fall flat on my face, it might not sell, but I'm cooking up something unique and dare I say - genre busting "outside the box".
-Kevin
Since Friday's theme announcement, I've been racking my brain and beating myself up probably unnecessarily hard trying to invent something different. There are a lot of neat, top quality entries to this competition so far. I'm excited to take part and I know if I lose, it will be to a worthy game. I might fall flat on my face, it might not sell, but I'm cooking up something unique and dare I say - genre busting "outside the box".
-Kevin
Comments
Story: Global warming has broken an ice chunk off from the main land and an igloo along with it! Help the eskimo family survive their long journey.
Hook/Mechanic: Think a right/left scroller mixed with lemming-esque task controls. Events come from either the right or left. Tap an eskimo not working and assign them to a problem/event. Fish to gather food, skin seals for clothing, fight off animal attacks, outsmart obstacles, explore, survive, etc. The game continues as long as you have an eskimo alive.
www.marcosriffel.com
Here's a mockup of animation and further expanding the style. I am controlling the two characters with the arrow keys, just so you can see them moving. Soon I'll have the touch/task control working. I composed this music to be pretty relaxing, light and fun. Hope it comes across that way.
again, props to you sir
looking great!
I've now implemented a full day and night cycle to the game, which will effect the events differently. For the purpose of the video, I've sped up the day/night cycle by 10X, but everything else is normal speed.
Now it's time for bed... still have to keep that day job!
at least the game types aren't anything alike!
... I've just downloaded Pixen out of interest, just to see how easy pixel art is... its a very nice little tool... (I'm not thinking of doing pixel art for TOTB2 though...)
and the graphics are adorable!
especially enjoy the day passing into night!
great work!
MH
OB
Thanks everyone! Made some great progress last night:
Enhanced the aesthetics even more by tweaking the day/night cycle (timing of color changes, stars, cloud effects). Added minor particle effects. Implemented the eskimo selection buttons and have them responding verbally when chosen. That ate up most of my night.
I'm itching to see more
cheers!
-jobo
I'm glad you like it. While a lot of other games are great in the competition, they aren't "thinking outside the box" as far as I'm concerned... lots of genres that are beat to death are represented, so I'm trying to stray farther and farther away from any familiar game formulas as this takes shape.
I've updated the environmental graphics. In this longer video you'll see the normal speed of the day/night cycle as was requested. You'll also notice the igloo, clouds, sky, weather & water all reflect changes during different phases of day and night. This will, as mentioned, trigger different events that the eskimos have to deal/interact with. I'm also showing gibberish speak, an early version of eskimo selection, and the fishing mechanic.
I have the menu screen working, but I want to hold that back for the next video.
I need a fresh twist on this survival game, because being honest with myself, even if I randomize the 10 or so events that come at the player, I don't see it being much different than a diner rush type of game - IE managing your time with each event/need. Maybe I want to go that route, but instinct tells me to mix it up even further. I could really use a good brainstorm session if anyone is willing to shout some ideas my way.