Why is my game not selling as well as it could?
Vmlweb
Member Posts: 427
Hey,
I've spent a lot of time making a game which I always thought was fun to play. It's a game a long the lines of Tap Tap Revenge except it's about the speed and is based on hand-eye coordination.
I made sure i squeezed out every bug and glitch I could and polished off the graphics as best I could.
I then submitted it to the AppStore and advertised it as best I could (I have no budget to spend on advertising)
I posted it on lots of gaming/tech/apple forums
I submitted it to tons of reviewers (only 1 did a review)
and I used a lot of social sites to post news such as facebook, twitter, tumblr and much more
It's averaging 5 star in the UK, 4 star in the US and we're had some great reviews
Here are links to the game:
http://vmlweb.co.uk/index.php?tab=1&app=26
http://itunes.apple.com/gb/app/ilectronz/id416148668?mt=8
Sales started off strong but soon dropped to very low
I didn't expect this to happen as lots of people see this game as unique and fun
If anyone has any suggestions to how I can really boost this game to it's full potential that would be great
Thanks a lot
Vmlweb
I've spent a lot of time making a game which I always thought was fun to play. It's a game a long the lines of Tap Tap Revenge except it's about the speed and is based on hand-eye coordination.
I made sure i squeezed out every bug and glitch I could and polished off the graphics as best I could.
I then submitted it to the AppStore and advertised it as best I could (I have no budget to spend on advertising)
I posted it on lots of gaming/tech/apple forums
I submitted it to tons of reviewers (only 1 did a review)
and I used a lot of social sites to post news such as facebook, twitter, tumblr and much more
It's averaging 5 star in the UK, 4 star in the US and we're had some great reviews
Here are links to the game:
http://vmlweb.co.uk/index.php?tab=1&app=26
http://itunes.apple.com/gb/app/ilectronz/id416148668?mt=8
Sales started off strong but soon dropped to very low
I didn't expect this to happen as lots of people see this game as unique and fun
If anyone has any suggestions to how I can really boost this game to it's full potential that would be great
Thanks a lot
Vmlweb
Comments
At least thats my case.
I would put new images that doesn't look all the same, may be more themes, not only the chip theme.
By the way, what do you understand under low sales? less then 100 the first week?
Wish you luck :-)
Hopefully that will make the game appeal to more people
Yes it was less than 100 in the first week but rarely went over 50 even then
Probably a Lite version with iads would be good for your game.
If that doesn't do it I'm not sure what will
Also not sure what you are considering selling as well as it could. tons of hard worked games are lucky to get as many sales as you have ratings in just the UK store. So maybe its not doing as well as you like but better than most. IDK. Oh an I also don't really get what the game is. and the images definitely don't help that out. Sorry if some of that seemed harsh but you did ask for opinions. I hope your sales do better.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
cheap dvds for sale at http://www.collectcheaps.com
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Here it is: http://gamesalad.com/forums/topic.php?id=20095
I would suggest some sort of icon that depicts a cartoon head with a cut-out that shows a circuit board short circuiting or frying. Make the image fun and interesting to the browser who is crawling through 350,000 apps to make a purchase...
Best of luck!
Ian
The title makes no sense unless you play it. There's no Draw to it.
A good YouTube video explaining somethings may make it make more sense.
And it does sorta seem like more or a resource at first.
Just need to work it's first impressions. I wanna release my first game but i'm having a simmilar issue.
Good luck
.
.
.
-----------------------------------------------------
Join the GameSalad Community and have your game noticed for free.
http://www.facebook.com/ListYourTopiPhoneGame
List your Top iPhone Game on FaceBook!
How about if you make an icon from your first screen shot?
What I mean by that is, turn it into a square image and use the extra space on the side to write "electronz" in pink (move it from the top spot and turn 90 degrees).
But it's hard to change an icon of an app ... you will have to update for that
Running Wild: 3 months $150
It's hit and miss m8...RW imo is 10Xs better the Goo but has made 100x's less.
I feel for ya but you have to keep going because mb your next game will be a hit.
Darren.
lol
$15,000
$20,000
$70,000
I keep seeing these kinds of numbers. That's not a hobby. It's a job... a career... a profession!
But either way it's not career money yet.
For me the hobby is learning new software, this has just turned out to be a profitable one.