Unmovable actors movable by using interpolate?

CapCap Member Posts: 225
edited November -1 in Working with GS (Mac)
Hi,

Darren talked in one of his template videos about unmovable actors he's moving by using interpolate. Is this more efficient than using other methods to move actors? Are there any disadvantages according to rotation, collision, etc.? Is this always the best method?

Thanks for replies.

Comments

  • POMPOM Member Posts: 2,599
    Hey,
    This method is very usfull in actors that don't do much other than go from A to B , it prevents you from using rotation behavior and from using the motion attributes (but you can still interpolate the rotation as a workarond)
    As for collision, in order for actors to collide you need at least on of them to be movable, (2 none movable actors theoretically never collide) so you should keep that in mind!
    Less movable actors in your scene gives you more performance cause they don't go Into the physic engine , so use it when possible..

    Roy.
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