What would be the best splash screen setup?

MarkOnTheIronMarkOnTheIron Member Posts: 1,447
edited November -1 in Working with GS (Mac)
As the title say. What would be your preferred scene setup for a splash screen now that GS kindly gave it to us?
Answer the poll and post your comments.

I personally like the third method. Like Halfbrick did with fruit ninja. There's their logo with elements of the game (fruits and slashed fruits).

Comments

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    as did I...people dont like waiting, so cut to the game as quickly as possible. And since you have to have something, put your logo in...
  • Rob2Rob2 Member Posts: 2,402
    I thought we might have gotten the option for a movie now that the function is in the engine.
  • MarkOnTheIronMarkOnTheIron Member Posts: 1,447
    @rob2: that would be great, however for simple animation you can use GS behaviors like interpolate, timers and change attribute (and of course animate) to achieve very nice results.
  • gamedivisiongamedivision Member Posts: 807
    how would i add an animated splash screen
  • scribblstudiosscribblstudios Member Posts: 118
    I like the logo, and then the main menu.
  • GamersRejoiceGamersRejoice Member Posts: 817
    gamedivisionuk said:
    how would i add an animated splash screen

    You have to animate your splash screen in a scene of gamesalad. You can't display an animation as a splash screen yet.

    Dust Those Bunnies Will look something like this. Splash loading screen--> Intro Video (skippable) --> Main Menu

    I don't really think there is a wrong answer here it just depends on how you want to present your game.
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