Interpolate affecting my behaviors...

DrGlickertDrGlickert Member Posts: 1,135
edited November -1 in Working with GS (Mac)
So in my brick breaker game I have a ball that I'd like to increase in size rapidly (like an explosion) and destroy any bricks within the size that it becomes.

So I have a rule that when the ball collides with a brick to INTERPOLATE size (both width and hight) to like 80x80 in .1 seconds. When the ball hits a brick, the ball rapidly increases in size but then it doesn't affect the other bricks it comes in contact with (meaning it doesn't destroy them).

It just moves them out of the way, but it does destroy the first brick that it hits. Why does interpolate size effect the behaviors of the ball/bricks?

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    im pretty sure interpolating size doesnt change the original collosion area
  • Rob2Rob2 Member Posts: 2,402
    collision might not be detected during interpolate, depends on layer ordering sometimes, another bug I'm afraid
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