Interpolate size by the Width, but not hight? This idea might help you guys!Read

ozboybrianozboybrian PRO Posts: 2,102
edited November -1 in Working with GS (Mac)
I keep thinking how do I make a FlameThrower, best way I can think of is...

Have a flamethrower animation, starting off short, then Interpolate it's width for each second a button is held down so it gets longer and longer.

Also having it so we can fix one end to the its point, and rotate from that position. That should be possible?

I think you get what I mean lol : )

-----------------------------------------------------
Join the GameSalad Community and have your game noticed for free.
http://www.facebook.com/ListYourTopiPhoneGame
List your Top iPhone Game on FaceBook!

Comments

  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Yeah, pretty easy to constrain it to one point, check out tshirtbooth's health bar video and it'll help you out.

    Ace
  • dmilinovichiiidmilinovichiii Member Posts: 620
    Maybe try particle effects using the particle attribute.
  • ozboybrianozboybrian PRO Posts: 2,102
    ACE - Thanks brother, I mainly just wanted to know if you all think it's a good idea.

    Mr.R - I've been suggested that, but even with videos I don't get how people get that good smokey effect. I just get random little blocks. lol :S

    -----------------------------------------------------
    Join the GameSalad Community and have your game noticed for free.
    http://www.facebook.com/ListYourTopiPhoneGame
    List your Top iPhone Game on FaceBook!
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    @ Oz you can add images to the particles to make them whatever you like :)
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    JohnPapiomitis said:
    @ Oz you can add images to the particles to make them whatever you like :)

    +1

    Coming from Mr. Particles himself ;)

    Ace
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    mynameisace said:
    +1

    Coming from Mr. Particles himself ;)

    Ace

    hehehe ;)
  • ozboybrianozboybrian PRO Posts: 2,102
    hmm, See this needs an advanced video tutorial I reackon.

    -----------------------------------------------------
    Join the GameSalad Community and have your game noticed for free.
    http://www.facebook.com/ListYourTopiPhoneGame
    List your Top iPhone Game on FaceBook!
  • LumpAppsLumpApps Member Posts: 2,881
    Use particles as said before.
    Take a look at the platform templates torches, when you figgle around with the numbers you can get a flame thrower.
    Collisions with other actors could be a problem now I think of it... hm.
Sign In or Register to comment.