destroying actor and spawning more from that

zombotszombots Member Posts: 186
edited November -1 in Working with GS (Mac)
i have an actor that falls to the ground and then wen it hits the ground the actor is destroyed, can any one help me make blood, arm and legs go flying?i cant quiet get it to work. anyone have any ideas or examples?
thanks in advanced

Comments

  • stanimationstanimation Member Posts: 406
    Will an animation sequence work? It would probably have to be small in size so there would be no delay. Not sure if this would work.
  • zombotszombots Member Posts: 186
    i was thinking of using spawn and i have different actors for parts n blood. and have them all fling in different directions but i just cant make it work. once the actor is destroyed the spawn doesnt work
  • JGary321JGary321 Member Posts: 1,246
    When collide with ground

    Spawn Arm
    Spawn Leg
    Spawn Blood
    Destroy this actor

    This doesn't work??? I've done stuff where I spawn a 'hit' animation, then destroy the actor & never had a problem with it. Do you have destroy as the last rule?
  • zombotszombots Member Posts: 186
    yea it did work, weird. haha thanks for the help
  • JGary321JGary321 Member Posts: 1,246
    no problem =)
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