Disappointed..
okimoki
Member Posts: 159
I never noticed till now that GS has no way of parenting actors together and placing pivots (or am i wrong)..
Otherwise it is the best game engine for its simplicity and crating simple games is sooo fun.. but unfortunately it fails at such a basic concept! Im still gonna use it for basic games where ball jumps around and stuff, but IMO this is the first thing you guys should implement into this otherwise awesome engine.
Otherwise it is the best game engine for its simplicity and crating simple games is sooo fun.. but unfortunately it fails at such a basic concept! Im still gonna use it for basic games where ball jumps around and stuff, but IMO this is the first thing you guys should implement into this otherwise awesome engine.
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..i guess..
But yes the possibility is there it would just destroy your game performance to do some thing as complex as a body.
http://gamesalad.com/forums/topic.php?id=19768
i made image bigger, so that the center of the image is where i want the pivot to be.. i know, waste of texture space, but like i said.. simple/dirty solution for pivot