New User--I need help with DoodleGod-like Game
miggy
Member Posts: 3
Hello, I'm new to Game Salad. I had an idea for a game that is similar to DoodleGod in gameplay. Basically you have like fifteen elements at the start and you can combine them to make new elements. For example, if I combine fire and water I get Steam. If I combine steam and machine I get train. And stuff like that. I know how to make the user interface for all of this but was having trouble with the rules. I hope to have over 200 elements in all and somewhere around 180 combinations. What is the most efficient way to go about this.
I was planning to assign each element a number from 1 to 200 on an at-home sheet of paper and then in the game there would be two attributes used for "combining elements." Then a rule would make the combination and reveal the new element. For example, the rule would say if attribute1 = 3 and attribute2 = 7 then spawn "element 22". This would be my way of combining element 3(fire) and 7(water) to reveal 22(steam). (Is this making any sense?) Anyway, if I do it this way then I'll need 180 rules (one for each combination) which seems like way too much.
Is there a more efficient way of implementing this idea? Thanks for any help and please post if I was being unclear and you need me to clarify.
I was planning to assign each element a number from 1 to 200 on an at-home sheet of paper and then in the game there would be two attributes used for "combining elements." Then a rule would make the combination and reveal the new element. For example, the rule would say if attribute1 = 3 and attribute2 = 7 then spawn "element 22". This would be my way of combining element 3(fire) and 7(water) to reveal 22(steam). (Is this making any sense?) Anyway, if I do it this way then I'll need 180 rules (one for each combination) which seems like way too much.
Is there a more efficient way of implementing this idea? Thanks for any help and please post if I was being unclear and you need me to clarify.
Comments
What do you mean by break it down into a few actors? How does this work and how will it improve efficiency? I was previously planning to do all these rules as scene rules.
Thanks for the input!